// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 112.165 -924.308 10.3419 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
016A: fade 0 500 ms 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at 113.465 -928.808 10.3419 
0171: set_player $player_char z_angle_to 95.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_143
0001: wait 50 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_170 
0002: jump @Noname_183 

:Noname_170
01B7: release_weather 
03AD: set_rubbish 1 
0002: jump @Noname_7 

:Noname_183
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 113.265 -926.608 10.3419 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_143 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at 111.865 -922.808 10.3419 
0171: set_player $player_char z_angle_to 348.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
